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361.
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Mastering IOS Game Development Mastering IOS Game Development by Series: Community Experience Distilled
Material type: Computer file Computer file; Format: electronic
Language: English
Publication details: Packt Publishing ; 2015
Online resources:
Availability: Items available for reference: EBOOKS-EBSCO ACADEMIC COLLECTION: Not for loan (1).

362.
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SFML Game Development By Example Create and Develop Exciting Games From Start to Finish Using SFML by Series: Community Experience Distilled
Material type: Computer file Computer file; Format: electronic
Language: English
Publication details: Packt Publishing ; 2015
Online resources:
Availability: Items available for reference: EBOOKS-EBSCO ACADEMIC COLLECTION: Not for loan (1).

363.
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Unreal Engine Game Development Blueprints Discover All the Secrets of Unreal Engine and Create Seven Fully Functional Games with the Help of Step-by-step Instructions by Series: Community Experience Distilled
Material type: Computer file Computer file; Format: electronic
Language: English
Publication details: Packt Publishing ; 2015
Online resources:
Availability: Items available for reference: EBOOKS-EBSCO ACADEMIC COLLECTION: Not for loan (1).

364.
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Unity UI Cookbook Over 60 Recipes to Help You Create Professional and Exquisite UIs to Make Your Games More Immersive by Series: Quick Answers to Common Problems
Material type: Computer file Computer file; Format: electronic
Language: English
Publication details: Packt Publishing ; 2015
Online resources:
Availability: Items available for reference: EBOOKS-EBSCO ACADEMIC COLLECTION: Not for loan (1).

365.
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Using Computers Games Across the Curriculum by
Material type: Computer file Computer file; Format: electronic
Language: English
Publication details: Bloomsbury Education ; 2013
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Availability: Items available for reference: EBOOKS-EBSCO ACADEMIC COLLECTION: Not for loan (1).

366.
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Social, Casual and Mobile Games The Changing Gaming Landscape by
Material type: Computer file Computer file; Format: electronic
Language: English
Publication details: Bloomsbury Academic ; 2016
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Availability: Items available for reference: EBOOKS-EBSCO ACADEMIC COLLECTION: Not for loan (1).

367.
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Getting Started with SpriteKit Getting Started with SpriteKit by Series: Community Experience Distilled
Material type: Computer file Computer file; Format: electronic
Language: English
Publication details: Packt Publishing ; 2016
Online resources:
Availability: Items available for reference: EBOOKS-EBSCO ACADEMIC COLLECTION: Not for loan (1).

368.
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Game Programming Using Qt: Beginners Guide A Complete Guide to Designing and Building Fun Games with Qt and Qt Quick 2 Using Associated Toolsets by Series: Learn by Doing: Less Theory, More Results
Material type: Computer file Computer file; Format: electronic
Language: English
Publication details: Packt Publishing ; 2016
Online resources:
Availability: Items available for reference: EBOOKS-EBSCO ACADEMIC COLLECTION: Not for loan (1).

369.
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Procedural Content Generation for C++ Game Development Get to Know Techniques and Approaches to Procedurally Generate Game Content in C++ Using Simple and Fast Multimedia Library by Series: Community Experience Distilled
Material type: Computer file Computer file; Format: electronic
Language: English
Publication details: Packt Publishing ; 2016
Online resources:
Availability: Items available for reference: EBOOKS-EBSCO ACADEMIC COLLECTION: Not for loan (1).

370.
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Procedural Content Generation for Unity Game Development Harness the Power of Procedural Content Generation to Design Unique Games with Unity by Series: Community Experience Distilled
Material type: Computer file Computer file; Format: electronic
Language: English
Publication details: Packt Publishing ; 2016
Online resources:
Availability: Items available for reference: EBOOKS-EBSCO ACADEMIC COLLECTION: Not for loan (1).

371.
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Chess Competitions, 1971-2010 An Annotated International Bibliography by
Material type: Computer file Computer file; Format: electronic
Language: English
Publication details: McFarland ; 2016
Online resources:
Availability: Items available for reference: EBOOKS-EBSCO ACADEMIC COLLECTION: Not for loan (1).

372.
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Cultural Code Video Games and Latin America by
Material type: Computer file Computer file; Format: electronic
Language: English
Publication details: The MIT Press ; 2016
Online resources:
Availability: Items available for reference: EBOOKS-EBSCO ACADEMIC COLLECTION: Not for loan (1).

373.
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Cocos2d Cross-Platform Game Development Cookbook Develop Games for IOS and Android Using Cocos2d with the Aid of Over 70 Step-by-step Recipes by Series: Quick Answers to Common Problems
Edition: Second edition
Material type: Computer file Computer file; Format: electronic
Language: English
Publication details: Packt Publishing ; 2016
Online resources:
Availability: Items available for reference: EBOOKS-EBSCO ACADEMIC COLLECTION: Not for loan (1).

374.
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Unreal Engine 4 Game Development Essentials Master the Basics of Unreal Engine 4 to Build Stunning Video Games by Series: Community Experience Distilled
Material type: Computer file Computer file; Format: electronic
Language: English
Publication details: Packt Publishing ; 2016
Online resources:
Availability: Items available for reference: EBOOKS-EBSCO ACADEMIC COLLECTION: Not for loan (1).

375.
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Unity 5.x Shaders and Effects Cookbook Master the Art of Shader Programming to Bring Life to Your Unity Projects by Series: Quick Answers to Common Problems
Material type: Computer file Computer file; Format: electronic
Language: English
Publication details: Packt Publishing ; 2016
Online resources:
Availability: Items available for reference: EBOOKS-EBSCO ACADEMIC COLLECTION: Not for loan (1).

376.
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The Role-Playing Society Essays on the Cultural Influence of RPGs by
Material type: Computer file Computer file; Format: electronic
Language: English
Publication details: McFarland ; 2016
Online resources:
Availability: Items available for reference: EBOOKS-EBSCO ACADEMIC COLLECTION: Not for loan (1).

377.
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Learning Unreal Engine Game Development A Step-by-step Guide That Paves the Way for Developing Fantastic Games with Unreal Engine 4 by Series: Community Experience Distilled
Material type: Computer file Computer file; Format: electronic
Language: English
Publication details: Packt Publishing ; 2016
Online resources:
Availability: Items available for reference: EBOOKS-EBSCO ACADEMIC COLLECTION: Not for loan (1).

378.
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Babylon.js Essentials Understand, Train, and Be Ready to Develop 3D Web Applications/video Games Using the Babylon.js Framework, Even for Beginners by Series: Community Experience Distilled
Material type: Computer file Computer file; Format: electronic
Language: English
Publication details: Packt Publishing ; 2016
Online resources:
Availability: Items available for reference: EBOOKS-EBSCO ACADEMIC COLLECTION: Not for loan (1).

379.
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OpenGL Game Development By Example Design and Code Your Own 2D and 3D Games Efficiently Using OpenGL and C++ by Series: Community Experience Distilled
Material type: Computer file Computer file; Format: electronic
Language: English
Publication details: Packt Publishing ; 2016
Online resources:
Availability: Items available for reference: EBOOKS-EBSCO ACADEMIC COLLECTION: Not for loan (1).

380.
The Complete Chess Course From Beginning to Winning Chess! by Series: Fred Reinfeld Chess Classics
Edition: 21st century edition
Material type: Computer file Computer file; Format: electronic
Language: English
Publication details: Russell Enterprises, Inc. ; 2016
Online resources:
Availability: Items available for reference: EBOOKS-EBSCO ACADEMIC COLLECTION: Not for loan (1).

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