000 | 00657nmm a2200229Ia 4500 | ||
---|---|---|---|
001 | EBK730 | ||
005 | 20250328114542.0 | ||
008 | 250328s9999 xx 000 0 und d | ||
020 | _a9789814560504 | ||
100 | _aRyohei Nakatsu | ||
245 | 0 | _aHandbook of Digital Games and Entertainment Technologies | |
250 | _a1st ed. 2017 | ||
260 | _bspringer | ||
260 | _c2017 | ||
650 | _aComputational Intelligence | ||
650 | _aEngineering | ||
700 | _a Matthias Rauterberg | ||
700 | _a Paolo Ciancarini | ||
856 | _3Click here to access online | ||
856 | _uhttps://link.springer.com/openurl?genre=book&isbn=978-981-4560-50-4 | ||
942 | _cEBK | ||
999 |
_c142735 _d142735 |