000 00657nmm a2200229Ia 4500
001 EBK730
005 20250328114542.0
008 250328s9999 xx 000 0 und d
020 _a9789814560504
100 _aRyohei Nakatsu
245 0 _aHandbook of Digital Games and Entertainment Technologies
250 _a1st ed. 2017
260 _bspringer
260 _c2017
650 _aComputational Intelligence
650 _aEngineering
700 _a Matthias Rauterberg
700 _a Paolo Ciancarini
856 _3Click here to access online
856 _uhttps://link.springer.com/openurl?genre=book&isbn=978-981-4560-50-4
942 _cEBK
999 _c142735
_d142735