000 | 00662nmm a2200229Ia 4500 | ||
---|---|---|---|
001 | EBK14195 | ||
005 | 20250328145425.0 | ||
008 | 250328s9999 xx 000 0 und d | ||
020 | _a9783319496078 | ||
100 | _aMarinos Ioannides | ||
245 | 0 | _aMixed Reality and Gamification for Cultural Heritage | |
250 | _a1st ed. 2017 | ||
260 | _bSpringer | ||
260 | _c2017 | ||
650 | _aComputer Graphics | ||
650 | _aComputer Science | ||
700 | _a George Papagiannakis | ||
700 | _a Nadia Magnenat Thalmann | ||
856 | _3Click here to access online | ||
856 | _uhttps://link.springer.com/openurl?genre=book&isbn=978-3-319-49607-8 | ||
942 | _cEBK | ||
999 |
_c162200 _d162200 |