000 00662nmm a2200229Ia 4500
001 EBK14195
005 20250328145425.0
008 250328s9999 xx 000 0 und d
020 _a9783319496078
100 _aMarinos Ioannides
245 0 _aMixed Reality and Gamification for Cultural Heritage
250 _a1st ed. 2017
260 _bSpringer
260 _c2017
650 _aComputer Graphics
650 _aComputer Science
700 _a George Papagiannakis
700 _a Nadia Magnenat Thalmann
856 _3Click here to access online
856 _uhttps://link.springer.com/openurl?genre=book&isbn=978-3-319-49607-8
942 _cEBK
999 _c162200
_d162200