000 00694nmm a2200241Ia 4500
001 EBK14809
005 20250328145438.0
008 250328s9999 xx 000 0 und d
020 _a9783319427164
100 _aNoor Shaker
245 0 _aProcedural Content Generation in Games
250 _a1st ed. 2016
260 _bSpringer
260 _c2016
490 _aComputational Synthesis and Creative Systems
650 _aArtificial Intelligence
650 _aComputer Science
700 _a Julian Togelius
700 _a Mark J Nelson
856 _3Click here to access online
856 _uhttps://link.springer.com/openurl?genre=book&isbn=978-3-319-42716-4
942 _cEBK
999 _c162814
_d162814