000 | 00693nmm a2200229Ia 4500 | ||
---|---|---|---|
001 | EBK18074 | ||
005 | 20250328152038.0 | ||
008 | 250328s9999 xx 000 0 und d | ||
020 | _a9789813293359 | ||
100 | _aAhmed Tlili | ||
245 | 0 | _aData Analytics Approaches in Educational Games and Gamification Systems | |
250 | _a2019 | ||
260 | _bspringer | ||
260 | _c2019 | ||
490 | _aSmart Computing and Intelligence | ||
650 | _aComputer Science | ||
650 | _aDigital Education and Educational Technology | ||
700 | _a Maiga Chang | ||
856 | _3Click here to access online | ||
856 | _uhttps://link.springer.com/openurl?genre=book&isbn=978-981-32-9335-9 | ||
942 | _cEBK | ||
999 |
_c166079 _d166079 |