000 | 00645nmm a2200229Ia 4500 | ||
---|---|---|---|
001 | EBK22840 | ||
005 | 20250328155448.0 | ||
008 | 250328s9999 xx 000 0 und d | ||
020 | _a9783031079208 | ||
100 | _aArmando Toda | ||
245 | 0 | _aGamification Design for Educational Contexts | |
250 | _a1st ed. 2023 | ||
260 | _bSpringer | ||
260 | _c2023 | ||
650 | _aComputer Science | ||
650 | _aComputers and Education | ||
700 | _a Alexandra I. Cristea | ||
700 | _a Seiji Isotani | ||
856 | _3Click here to access online | ||
856 | _uhttps://link.springer.com/openurl?genre=book&isbn=978-3-031-31949-5 | ||
942 | _cEBK | ||
999 |
_c170845 _d170845 |