000 00645nmm a2200229Ia 4500
001 EBK22840
005 20250328155448.0
008 250328s9999 xx 000 0 und d
020 _a9783031079208
100 _aArmando Toda
245 0 _aGamification Design for Educational Contexts
250 _a1st ed. 2023
260 _bSpringer
260 _c2023
650 _aComputer Science
650 _aComputers and Education
700 _a Alexandra I. Cristea
700 _a Seiji Isotani
856 _3Click here to access online
856 _uhttps://link.springer.com/openurl?genre=book&isbn=978-3-031-31949-5
942 _cEBK
999 _c170845
_d170845