000 00679nmm a2200241Ia 4500
001 EBK27756
005 20250328165206.0
008 250328s9999 xx 000 0 und d
020 _a9783030542054
100 _aRimantas Gatautis
245 0 _aGamification and Consumer Engagement
250 _a2021
260 _bspringer
260 _c2021
490 _aProgress in IS
650 _aBusiness and Management
650 _aCustomer Relationship Management
700 _a Elena Vitkauskaite
700 _a Jurate Banyte
856 _3Click here to access online
856 _uhttps://link.springer.com/openurl?genre=book&isbn=978-3-030-54205-4
942 _cEBK
999 _c175761
_d175761