000 | 00679nmm a2200241Ia 4500 | ||
---|---|---|---|
001 | EBK27756 | ||
005 | 20250328165206.0 | ||
008 | 250328s9999 xx 000 0 und d | ||
020 | _a9783030542054 | ||
100 | _aRimantas Gatautis | ||
245 | 0 | _aGamification and Consumer Engagement | |
250 | _a2021 | ||
260 | _bspringer | ||
260 | _c2021 | ||
490 | _aProgress in IS | ||
650 | _aBusiness and Management | ||
650 | _aCustomer Relationship Management | ||
700 | _a Elena Vitkauskaite | ||
700 | _a Jurate Banyte | ||
856 | _3Click here to access online | ||
856 | _uhttps://link.springer.com/openurl?genre=book&isbn=978-3-030-54205-4 | ||
942 | _cEBK | ||
999 |
_c175761 _d175761 |